using System.Threading; using TMPro; using UnityEngine; public class HandleEnergy : MonoBehaviour { [Header("Values")] [SerializeField] public int standardEnergy = 10; [SerializeField] public int addEnergyValue = 2; [Header("UI and HUD")] [SerializeField] TMP_Text energyHUD; [Header("ScriptPile")] [SerializeField] GameObject scriptPile; InventoryScript inventory; GameOver end; private void Awake() { inventory = scriptPile.GetComponent(); end = scriptPile.GetComponent(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER } void Start() { inventory.Energy = standardEnergy; energyHUD.text = inventory.Energy.ToString(); } void Update() { } public void LoseEnergy() { } }