using System; using System.Threading; using TMPro; using UnityEditor.Rendering; using UnityEngine; public class LevelScripts : MonoBehaviour { [SerializeField] float clock; [SerializeField] TMP_Text gameTime; [SerializeField] bool onShift; void Start() { onShift = true; clock = 0; } private void Update() { if (onShift) { gameTime.text = Convert.ToInt32(clock += Time.deltaTime).ToString(); } else { EndShift(); } } public void EndShift() { onShift = false; } }