using UnityEngine; public class DoorController : MonoBehaviour { [SerializeField] private Door door; private void OnMouseDown() { if (door.isOpen == true) { door.isOpen = false; Debug.Log("Hier kommt niemand rein"); } else { door.isOpen = true; Debug.Log("Es zieht uUunheimlich"); } //door.isOpen = !door.isOpen; } }