Files
ConvenientHorror/Assets/Scripts/Button Functions/ShopScript.cs

288 lines
8.3 KiB
C#

using System.Xml.Serialization;
using TMPro;
using Unity.VisualScripting;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;
using UnityEngine.U2D;
public class ShopScript : MonoBehaviour
{
[Header("Panels")]
[SerializeField] GameObject shopPanel;
[SerializeField] GameObject errorPanel;
[SerializeField] GameObject backgroundPanel;
[SerializeField] public bool paymentSystemActive = false;
//TMP_Text textfeld;
[SerializeField] TMP_Text textfeld;
[Header("Scripte")]
[SerializeField] InventoryScript inventory;
[SerializeField] ChangeHealth healthScript;
[SerializeField] HandleEnergy battery;
[SerializeField] GameObject audioScript;
AudioManager audio;
[Header("BuyValues")]
private float moneten = 10f; //als vorerstiger Ersatz für tatsächliches Geld
private float gemsCost = 1.00f; //1€
private float manyGemsCost = 2.00f; //2€
private int updateCost = 100;
private float duration = 4f;
#region DevMode
[Header("DevMode")]
[SerializeField] GameObject devPanel;
[SerializeField] GameObject devButton;
//TMP_Text textfeldA; //als textfeld
//TMP_Text textfeldB;
//TMP_Text textfeldC;
[SerializeField] TMP_Text textfeldA; //als text
[SerializeField] TMP_Text textfeldB;
[SerializeField] TMP_Text textfeldC;
[SerializeField] TMP_Text errorText;
[Header("ShopTextfieldCost")]
[SerializeField] TMP_Text healthCost;
[SerializeField] TMP_Text energyCost;
[SerializeField] TMP_Text gemCost;
[SerializeField] TMP_Text moreGemsCost;
#endregion
private void Awake()
{
inventory = backgroundPanel.GetComponent<InventoryScript>();
healthScript = backgroundPanel.GetComponent<ChangeHealth>();
battery = backgroundPanel.GetComponent<HandleEnergy>();
audio = audioScript.GetComponent<AudioManager>();
}
void Start()
{
shopPanel.SetActive(false);
errorPanel.SetActive(false);
devPanel.SetActive(false);
healthCost.text = updateCost.ToString();
energyCost.text = updateCost.ToString();
gemCost.text = gemsCost.ToString() + " €";
moreGemsCost.text = manyGemsCost.ToString() + " €";
//textfeld = this.text;
}
void Update()
{
textfeld.text = inventory.Gems.ToString();
textfeldA.text = "Energy: " + inventory.StandardEnergy.ToString();
textfeldB.text = "Health: " + inventory.StandardHealth.ToString();
textfeldC.text = "Moneten: " + moneten.ToString();
}
public void OpenShop()
{
shopPanel.SetActive(true);
LeanTween.scale(shopPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
Vibrator.Vibrate();
audio.PlaySFX(audio.button);
}
public void CloseShop()
{
LeanTween.scale(shopPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
shopPanel.SetActive(false);
audio.PlaySFX(audio.button);
}
public void ClosePanel()
{
LeanTween.scale(errorPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
errorPanel.SetActive(false);
audio.PlaySFX(audio.button);
}
public void AddLife()
{
if (inventory.Gems - updateCost < 0)
{
errorPanel.SetActive(true);
errorText.text = "Not enough gems!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
else
{
inventory.StandardHealth++;
inventory.Gems -= updateCost;
audio.PlaySFX(audio.buy);
}
}
public void AddEnergy()
{
if (inventory.Gems - updateCost <0)
{
errorPanel.SetActive(true);
errorText.text = "Not enough gems!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
else
{
inventory.StandardEnergy++;
inventory.Gems -= updateCost;
audio.PlaySFX(audio.buy);
}
}
public void BuyGems()
{
if (paymentSystemActive)
{
if (moneten - gemsCost < 0)
{
errorPanel.SetActive(true);
errorText.text = "Your card is empty!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
else
{
moneten -= gemsCost;
Debug.Log("Ich mag Moeneten");
inventory.Gems += 100;
audio.PlaySFX(audio.buy);
}
}
else
{
errorPanel.SetActive(true);
errorText.text = "Payment System inactive!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
}
public void BuyMore()
{
if (paymentSystemActive)
{
if (moneten - manyGemsCost < 0)
{
errorPanel.SetActive(true);
errorText.text = "Your card is empty!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
else
{
moneten -= manyGemsCost;
Debug.Log("Ich mag Moeneten");
inventory.Gems += 200;
audio.PlaySFX(audio.buy);
}
}
else
{
errorPanel.SetActive(true);
errorText.text = "Payment System inactive!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
}
public void ShowDevMode()
{
devPanel.SetActive(true);
LeanTween.scale(devPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
//textfeldA = textA;
//textfeldB = textB;
//textfeldC = textC;
//textfeldA.text = inventory.Energy.ToString();
//textfeldB.text = inventory.Health.ToString();
//textfeldC.text = moneten.ToString();
audio.PlaySFX(audio.button);
}
public void ResetValues()
{
inventory.Gems = 100;
inventory.StandardEnergy = 10;
inventory.StandardHealth = 3;
moneten = 10f;
errorPanel.SetActive(true);
errorText.text = "Values have been reset.";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
audio.PlaySFX(audio.button);
}
public void ChangeActivation()
{
SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
if (!paymentSystemActive)
{
paymentSystemActive = true;
spriteRenderer.sprite = Resources.Load<Sprite>("T_12_ok.png");
errorPanel.SetActive(true);
errorText.text = "PaymentSystem active";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
audio.PlaySFX(audio.button);
}
else
{
paymentSystemActive = false;
spriteRenderer.sprite = Resources.Load<Sprite>("T_11_no.png");
errorPanel.SetActive(true);
errorText.text = "PaymentSystem inactive!";
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
}
}
public void CloseDevPanel()
{
LeanTween.scale(devPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
devPanel.SetActive(false);
ClosePanel();
audio.PlaySFX(audio.button);
}
}