153 lines
3.0 KiB
C#
153 lines
3.0 KiB
C#
using System.Xml.Serialization;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.U2D;
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public class ShopScript : MonoBehaviour
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{
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[SerializeField] GameObject shopPanel;
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[SerializeField] GameObject errorPanel;
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private bool paymentSystemActive = false;
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//TMP_Text textfeld;
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[SerializeField] TMP_Text textfeld;
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InventoryScript inventory;
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private float moneten = 1000; //als vorerstiger Ersatz für tatsächliches Geld
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private int gemsCost = 100; //1€
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private int manyGemsCost = 200; //2€
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private int updateCost = 100;
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#region DevMode
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[SerializeField] GameObject devPanel;
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//TMP_Text textfeldA; //als textfeld
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//TMP_Text textfeldB;
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//TMP_Text textfeldC;
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[SerializeField] TMP_Text textfeldA; //als text
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[SerializeField] TMP_Text textfeldB;
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[SerializeField] TMP_Text textfeldC;
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#endregion
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void Start()
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{
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InventoryScript inventory = GetComponent<InventoryScript>();
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shopPanel.SetActive(false);
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errorPanel.SetActive(false);
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devPanel.SetActive(false);
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//textfeld = this.text;
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}
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void Update()
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{
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textfeld.text = inventory.Gems.ToString();
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ShowDevMode();
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}
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public void OpenShop()
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{
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shopPanel.SetActive(true);
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}
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public void CloseShop()
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{
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shopPanel.SetActive(false);
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}
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public void ClosePanel()
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{
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errorPanel.SetActive(false);
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}
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public void AddLife()
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{
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inventory.Health++;
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inventory.Gems -= updateCost;
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}
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public void AddEnergy()
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{
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inventory.Energy++;
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inventory.Gems -= updateCost;
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}
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public void BuyGems()
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{
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if (paymentSystemActive)
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{
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moneten -= gemsCost;
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Debug.Log("Ich mag Moeneten");
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}
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else
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{
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errorPanel.SetActive(true);
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}
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}
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public void BuyMore()
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{
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if (paymentSystemActive)
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{
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moneten -= manyGemsCost;
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Debug.Log("Ich mag Moeneten");
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}
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else
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{
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errorPanel.SetActive(true);
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}
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}
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public void ShowDevMode()
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{
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devPanel.SetActive(true);
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//textfeldA = textA;
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//textfeldB = textB;
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//textfeldC = textC;
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textfeldA.text = inventory.Energy.ToString();
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textfeldB.text = inventory.Health.ToString();
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textfeldC.text = moneten.ToString();
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}
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public void ChangeActivation()
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{
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SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
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if (paymentSystemActive)
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{
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paymentSystemActive = false;
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spriteRenderer.sprite = Resources.Load<Sprite>("T_11_no.png");
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}
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else
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{
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paymentSystemActive = true;
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spriteRenderer.sprite = Resources.Load<Sprite>("T_12_ok.png");
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}
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}
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public void CloseDevPanel()
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{
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devPanel.SetActive(false);
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}
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}
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