Files
ConvenientHorror/Assets/Scripts/Enemy/LevelBehavior.cs

59 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelBehavior : MonoBehaviour
{
[SerializeField] GameObject eFie;
[SerializeField] GameObject eSilv;
[SerializeField] GameObject eHai;
FieScript fie;
private void Awake()
{
fie = eFie.GetComponent<FieScript>();
}
void Start()
{
// Create a temporary reference to the current scene.
Scene currentScene = SceneManager.GetActiveScene();
// Retrieve the name of this scene.
string sceneName = currentScene.name;
if (sceneName == "Day2")
{
fie.stateTime = 5;
// Do something...
}
else if (sceneName == "Day6")
{
fie.stateTime = 3;
// Do something...
}
// Retrieve the index of the scene in the project's build settings.
int buildIndex = currentScene.buildIndex;
//// Check the scene name as a conditional.
//switch (buildIndex)
//{
// case 0:
// // Do something...
// break;
// case 1:
// // Do something...
// break;
//}
}
void Update()
{
}
}