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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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assetBundleName:
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assetBundleVariant:
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Assets/Pixel Font - Tripfive/Textures & Materials/Tripfive.png
Normal file
BIN
Assets/Pixel Font - Tripfive/Textures & Materials/Tripfive.png
Normal file
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linearTexture: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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streamingMipmapsPriority: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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seamlessCubemap: 0
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maxTextureSize: 2048
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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26
Assets/Pixel Font - Tripfive/_README.txt
Normal file
26
Assets/Pixel Font - Tripfive/_README.txt
Normal file
@@ -0,0 +1,26 @@
|
||||
INSTRUCTIONS
|
||||
|
||||
Drag the "Sample Textmesh" prefab onto your scene.
|
||||
|
||||
To resize font in Textmesh, use the "Character Size" attribute.
|
||||
To resize font in UI, use "Scale".
|
||||
|
||||
|
||||
STYLES
|
||||
|
||||
OL = Outlined
|
||||
EX = Extruded
|
||||
HS = Hard Shadow
|
||||
|
||||
|
||||
|
||||
LINKS
|
||||
|
||||
Need support?
|
||||
https://twitter.com/pixelmush_
|
||||
|
||||
If you like this package, please help me out and leave a rating here:
|
||||
http://u3d.as/v5t
|
||||
|
||||
Want more fonts?
|
||||
http://u3d.as/w4v
|
8
Assets/Pixel Font - Tripfive/_README.txt.meta
Normal file
8
Assets/Pixel Font - Tripfive/_README.txt.meta
Normal file
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: d6c1545eeaccd4df49042a0f57ac774c
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||||
timeCreated: 1467086768
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||||
licenseType: Store
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||||
TextScriptImporter:
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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Reference in New Issue
Block a user