using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MenueScript : MonoBehaviour
{

    public void About()
    {
        SceneManager.LoadSceneAsync(4);
    }

    public void StartGame()
    {
        SceneManager.LoadSceneAsync(1);
    }

    bool isPaused = false;
    public void pauseGame()
    {
        Time.timeScale = 0;
        isPaused = true;
        SceneManager.LoadSceneAsync(2);
    }

    public void Unpause()
    {   
        SceneManager.UnloadSceneAsync(2);
        SceneManager.LoadScene(1);

        if (isPaused == true)
        {
            Time.timeScale = 1;
                isPaused = false;
        }
    }

    public void Quit()
    {
        Application.Quit();
    }
}