Neues Script
This commit is contained in:
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aquarium: {fileID: 827936917}
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elektronik: {fileID: 1048975205}
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duengerFlaschen: {fileID: 1518591050}
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testFlaschen: {fileID: 2130494277}
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pflanzen: {fileID: 0}
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116
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs
Normal file
116
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs
Normal file
@@ -0,0 +1,116 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine.SceneManagement;
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public class ManageDialogue : MonoBehaviour
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{
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public static ManageDialogue Instance;
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public KeyCode continueKey = KeyCode.Space;
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public Canvas canvas;
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||||||
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public Image characterIcon;
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||||||
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public TextMeshProUGUI characterName;
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public TextMeshPro characterDerscription;
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public TextMeshProUGUI dialogueArea;
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private Queue<DialogueLine> lines;
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public bool isDialogueActive = false;
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public float typingSpeed = 0.2f;
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public Animator animator;
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public bool finishedAll = false;
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void Start()
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{
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canvas = GetComponent<Canvas>();
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canvas.enabled = false;
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}
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private void Awake()
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{
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if (Instance == null)
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Instance = this;
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lines = new Queue<DialogueLine>();
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}
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public void StartDialogue(Dialogue dialogue)
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{
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isDialogueActive = true;
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animator.Play("show");
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lines.Clear();
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foreach (DialogueLine dialogueLine in dialogue.dialogueLines)
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{
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lines.Enqueue(dialogueLine);
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}
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DisplayNextDialogueLine();
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}
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public void DisplayNextDialogueLine()
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{
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if (lines.Count == 0)
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{
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EndDialogue();
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return;
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}
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DialogueLine currentLine = lines.Dequeue();
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characterIcon.sprite = currentLine.character.icon;
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characterName.text = currentLine.character.name;
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StopAllCoroutines();
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StartCoroutine(TypeSentence(currentLine));
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}
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IEnumerator TypeSentence(DialogueLine dialogueLine)
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{
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dialogueArea.text = "";
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foreach (char letter in dialogueLine.line.ToCharArray())
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{
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dialogueArea.text += letter;
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yield return new WaitForSeconds(typingSpeed);
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}
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}
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void EndDialogue()
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{
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finishedAll = true;
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isDialogueActive = false;
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animator.Play("hide");
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SceneManager.LoadSceneAsync(2);
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}
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||||||
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||||||
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private void Update()
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||||||
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{
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||||||
|
if (Input.GetKeyDown(continueKey))
|
||||||
|
{
|
||||||
|
DisplayNextDialogueLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (finishedAll == true)
|
||||||
|
{
|
||||||
|
canvas.enabled = !canvas.enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
2
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs.meta
Normal file
2
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|||||||
|
fileFormatVersion: 2
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||||||
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guid: 549a31f164332f64e9a9024efb126d6b
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@@ -1,16 +1,160 @@
|
|||||||
|
using System.Numerics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PutInPlace : MonoBehaviour
|
public class PutInPlace : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public GameObject unterschrank;
|
||||||
|
public GameObject aquarium;
|
||||||
|
public GameObject elektronik;
|
||||||
|
public GameObject duengerFlaschen;
|
||||||
|
public GameObject testFlaschen;
|
||||||
|
public GameObject fischfutter;
|
||||||
|
public GameObject fisch1;
|
||||||
|
public GameObject fisch2;
|
||||||
|
public GameObject pflanzen;
|
||||||
|
|
||||||
|
bool moveSchrankDone = false;
|
||||||
|
bool moveBeckenDone = false;
|
||||||
|
bool moveElektroDone = false;
|
||||||
|
bool moveDuengerDone = false;
|
||||||
|
bool moveTestsDone = false;
|
||||||
|
bool moveFutterDone = false;
|
||||||
|
bool movePlantDone = false;
|
||||||
|
bool moveFisch1Done = false;
|
||||||
|
bool moveFisch2Done = false;
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] KeyCode weiter;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
unterschrank.SetActive(false);
|
||||||
|
aquarium.SetActive(false);
|
||||||
|
elektronik.SetActive(false);
|
||||||
|
duengerFlaschen.SetActive(false);
|
||||||
|
testFlaschen.SetActive(false);
|
||||||
|
fischfutter.SetActive(false);
|
||||||
|
pflanzen.SetActive(false);
|
||||||
|
fisch1.SetActive(false);
|
||||||
|
fisch2.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetKey(weiter))
|
||||||
|
{
|
||||||
|
if (moveSchrankDone == false)
|
||||||
|
{
|
||||||
|
MoveSchrank();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moveSchrankDone == true && moveBeckenDone == false)
|
||||||
|
{
|
||||||
|
MoveBecken();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moveBeckenDone == true && moveElektroDone == false)
|
||||||
|
{
|
||||||
|
MoveElektro();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(moveElektroDone == true && moveDuengerDone == false)
|
||||||
|
{
|
||||||
|
MoveDuenger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(moveElektroDone == true && moveTestsDone == false)
|
||||||
|
{
|
||||||
|
MoveTests();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(moveTestsDone == true && moveFutterDone == false)
|
||||||
|
{
|
||||||
|
MoveFutter();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(moveFutterDone == true && movePlantDone == false)
|
||||||
|
{
|
||||||
|
MovePlant();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(movePlantDone == true && moveFisch1Done == false)
|
||||||
|
{
|
||||||
|
MoveFisch1();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(moveFisch1Done == true && moveFisch2Done == false)
|
||||||
|
{
|
||||||
|
MoveFisch2();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveSchrank()
|
||||||
|
{
|
||||||
|
//unterschrank.transform.position += new Vector3(-2.015, 0.188, -2.1306);
|
||||||
|
unterschrank.SetActive(true);
|
||||||
|
|
||||||
|
moveSchrankDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveBecken()
|
||||||
|
{
|
||||||
|
aquarium.SetActive(true);
|
||||||
|
|
||||||
|
moveBeckenDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveElektro()
|
||||||
|
{
|
||||||
|
elektronik.SetActive(true);
|
||||||
|
|
||||||
|
moveElektroDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveDuenger()
|
||||||
|
{
|
||||||
|
duengerFlaschen.SetActive(true);
|
||||||
|
|
||||||
|
moveDuengerDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveTests()
|
||||||
|
{
|
||||||
|
testFlaschen.SetActive(true);
|
||||||
|
|
||||||
|
moveTestsDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveFutter()
|
||||||
|
{
|
||||||
|
fischfutter.SetActive(true);
|
||||||
|
|
||||||
|
moveFutterDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MovePlant()
|
||||||
|
{
|
||||||
|
pflanzen.SetActive(true);
|
||||||
|
|
||||||
|
movePlantDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveFisch1()
|
||||||
|
{
|
||||||
|
fisch1.SetActive(true);
|
||||||
|
|
||||||
|
moveFisch1Done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveFisch2()
|
||||||
|
{
|
||||||
|
fisch2.SetActive(true);
|
||||||
|
|
||||||
|
moveFisch2Done = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
41
UnnamedFishProject/Assets/Scripts/TriggerDialoque.cs
Normal file
41
UnnamedFishProject/Assets/Scripts/TriggerDialoque.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class DialogueCharacter
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public Sprite icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class DialogueLine
|
||||||
|
{
|
||||||
|
public DialogueCharacter character;
|
||||||
|
[TextArea(3, 10)]
|
||||||
|
public string line;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Dialogue
|
||||||
|
{
|
||||||
|
public List<DialogueLine> dialogueLines = new List<DialogueLine>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TriggerDialogue : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Dialogue dialogue;
|
||||||
|
|
||||||
|
public void TriggerTheDialogue()
|
||||||
|
{
|
||||||
|
ManageDialogue.Instance.StartDialogue(dialogue);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
TriggerTheDialogue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4dad8af36b57ad04daa28033935f85bf
|
Reference in New Issue
Block a user