Neues Script
This commit is contained in:
@@ -239,6 +239,7 @@ GameObject:
|
||||
- component: {fileID: 330585545}
|
||||
- component: {fileID: 330585544}
|
||||
- component: {fileID: 330585547}
|
||||
- component: {fileID: 330585548}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
@@ -364,6 +365,28 @@ MonoBehaviour:
|
||||
m_MipBias: 0
|
||||
m_VarianceClampScale: 0.9
|
||||
m_ContrastAdaptiveSharpening: 0
|
||||
--- !u!114 &330585548
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 330585543}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c9abe543b11ffd848a05bfacb99512fb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
unterschrank: {fileID: 1226968860}
|
||||
aquarium: {fileID: 827936917}
|
||||
elektronik: {fileID: 1048975205}
|
||||
duengerFlaschen: {fileID: 1518591050}
|
||||
testFlaschen: {fileID: 2130494277}
|
||||
fischfutter: {fileID: 809139278}
|
||||
fisch1: {fileID: 0}
|
||||
fisch2: {fileID: 0}
|
||||
pflanzen: {fileID: 0}
|
||||
weiter: 275
|
||||
--- !u!1 &410087039
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -983,6 +1006,9 @@ PrefabInstance:
|
||||
- targetCorrespondingSourceObject: {fileID: -8679921383154817045, guid: 52b92fdb14f33884baf4a43477cb083c, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1992194362}
|
||||
- targetCorrespondingSourceObject: {fileID: -8679921383154817045, guid: 52b92fdb14f33884baf4a43477cb083c, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1653188870}
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 52b92fdb14f33884baf4a43477cb083c, type: 3}
|
||||
insertIndex: -1
|
||||
@@ -1964,6 +1990,11 @@ PrefabInstance:
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 10ce1ce4c10044246ba2702ecd59f38a, type: 3}
|
||||
--- !u!1 &1226968860 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 10ce1ce4c10044246ba2702ecd59f38a, type: 3}
|
||||
m_PrefabInstance: {fileID: 1226968859}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1255467087
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2455,31 +2486,31 @@ PrefabInstance:
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_TransformParent: {fileID: 827936919}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 90
|
||||
value: 1.6363641
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 183.95
|
||||
value: 5.5733128
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalScale.z
|
||||
value: 90
|
||||
value: 3.2727268
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -2.018
|
||||
value: -0.000018180499
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0.92
|
||||
value: 0.002457164
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -2.21
|
||||
value: 0.022581821
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
@@ -2487,15 +2518,15 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.7071068
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0.7071068
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -2526,6 +2557,11 @@ PrefabInstance:
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
--- !u!4 &1653188870 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: f61bcc9191e790e4fa28c1c289eca462, type: 3}
|
||||
m_PrefabInstance: {fileID: 1653188869}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &1677791534
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3245,5 +3281,4 @@ SceneRoots:
|
||||
- {fileID: 1518591051}
|
||||
- {fileID: 809139279}
|
||||
- {fileID: 626182426}
|
||||
- {fileID: 1653188869}
|
||||
- {fileID: 1048975206}
|
||||
|
116
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs
Normal file
116
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ManageDialogue : MonoBehaviour
|
||||
{
|
||||
public static ManageDialogue Instance;
|
||||
|
||||
public KeyCode continueKey = KeyCode.Space;
|
||||
|
||||
public Canvas canvas;
|
||||
|
||||
public Image characterIcon;
|
||||
public TextMeshProUGUI characterName;
|
||||
public TextMeshPro characterDerscription;
|
||||
public TextMeshProUGUI dialogueArea;
|
||||
|
||||
private Queue<DialogueLine> lines;
|
||||
|
||||
public bool isDialogueActive = false;
|
||||
|
||||
public float typingSpeed = 0.2f;
|
||||
|
||||
public Animator animator;
|
||||
|
||||
public bool finishedAll = false;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
canvas = GetComponent<Canvas>();
|
||||
canvas.enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
|
||||
lines = new Queue<DialogueLine>();
|
||||
}
|
||||
|
||||
public void StartDialogue(Dialogue dialogue)
|
||||
{
|
||||
isDialogueActive = true;
|
||||
|
||||
animator.Play("show");
|
||||
|
||||
lines.Clear();
|
||||
|
||||
foreach (DialogueLine dialogueLine in dialogue.dialogueLines)
|
||||
{
|
||||
lines.Enqueue(dialogueLine);
|
||||
}
|
||||
|
||||
DisplayNextDialogueLine();
|
||||
}
|
||||
|
||||
public void DisplayNextDialogueLine()
|
||||
{
|
||||
if (lines.Count == 0)
|
||||
{
|
||||
EndDialogue();
|
||||
return;
|
||||
}
|
||||
|
||||
DialogueLine currentLine = lines.Dequeue();
|
||||
|
||||
characterIcon.sprite = currentLine.character.icon;
|
||||
characterName.text = currentLine.character.name;
|
||||
|
||||
StopAllCoroutines();
|
||||
|
||||
StartCoroutine(TypeSentence(currentLine));
|
||||
}
|
||||
|
||||
IEnumerator TypeSentence(DialogueLine dialogueLine)
|
||||
{
|
||||
dialogueArea.text = "";
|
||||
foreach (char letter in dialogueLine.line.ToCharArray())
|
||||
{
|
||||
dialogueArea.text += letter;
|
||||
yield return new WaitForSeconds(typingSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
void EndDialogue()
|
||||
{
|
||||
|
||||
finishedAll = true;
|
||||
isDialogueActive = false;
|
||||
animator.Play("hide");
|
||||
|
||||
SceneManager.LoadSceneAsync(2);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(continueKey))
|
||||
{
|
||||
DisplayNextDialogueLine();
|
||||
}
|
||||
|
||||
if (finishedAll == true)
|
||||
{
|
||||
canvas.enabled = !canvas.enabled;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
2
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs.meta
Normal file
2
UnnamedFishProject/Assets/Scripts/ManageDialogue.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 549a31f164332f64e9a9024efb126d6b
|
@@ -1,16 +1,160 @@
|
||||
using System.Numerics;
|
||||
using UnityEngine;
|
||||
|
||||
public class PutInPlace : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject unterschrank;
|
||||
public GameObject aquarium;
|
||||
public GameObject elektronik;
|
||||
public GameObject duengerFlaschen;
|
||||
public GameObject testFlaschen;
|
||||
public GameObject fischfutter;
|
||||
public GameObject fisch1;
|
||||
public GameObject fisch2;
|
||||
public GameObject pflanzen;
|
||||
|
||||
bool moveSchrankDone = false;
|
||||
bool moveBeckenDone = false;
|
||||
bool moveElektroDone = false;
|
||||
bool moveDuengerDone = false;
|
||||
bool moveTestsDone = false;
|
||||
bool moveFutterDone = false;
|
||||
bool movePlantDone = false;
|
||||
bool moveFisch1Done = false;
|
||||
bool moveFisch2Done = false;
|
||||
|
||||
|
||||
[SerializeField] KeyCode weiter;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
unterschrank.SetActive(false);
|
||||
aquarium.SetActive(false);
|
||||
elektronik.SetActive(false);
|
||||
duengerFlaschen.SetActive(false);
|
||||
testFlaschen.SetActive(false);
|
||||
fischfutter.SetActive(false);
|
||||
pflanzen.SetActive(false);
|
||||
fisch1.SetActive(false);
|
||||
fisch2.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKey(weiter))
|
||||
{
|
||||
if (moveSchrankDone == false)
|
||||
{
|
||||
MoveSchrank();
|
||||
}
|
||||
|
||||
if (moveSchrankDone == true && moveBeckenDone == false)
|
||||
{
|
||||
MoveBecken();
|
||||
}
|
||||
|
||||
if (moveBeckenDone == true && moveElektroDone == false)
|
||||
{
|
||||
MoveElektro();
|
||||
}
|
||||
|
||||
if(moveElektroDone == true && moveDuengerDone == false)
|
||||
{
|
||||
MoveDuenger();
|
||||
}
|
||||
|
||||
if(moveElektroDone == true && moveTestsDone == false)
|
||||
{
|
||||
MoveTests();
|
||||
}
|
||||
|
||||
if(moveTestsDone == true && moveFutterDone == false)
|
||||
{
|
||||
MoveFutter();
|
||||
}
|
||||
|
||||
if(moveFutterDone == true && movePlantDone == false)
|
||||
{
|
||||
MovePlant();
|
||||
}
|
||||
|
||||
if(movePlantDone == true && moveFisch1Done == false)
|
||||
{
|
||||
MoveFisch1();
|
||||
}
|
||||
|
||||
if(moveFisch1Done == true && moveFisch2Done == false)
|
||||
{
|
||||
MoveFisch2();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveSchrank()
|
||||
{
|
||||
//unterschrank.transform.position += new Vector3(-2.015, 0.188, -2.1306);
|
||||
unterschrank.SetActive(true);
|
||||
|
||||
moveSchrankDone = true;
|
||||
}
|
||||
|
||||
public void MoveBecken()
|
||||
{
|
||||
aquarium.SetActive(true);
|
||||
|
||||
moveBeckenDone = true;
|
||||
}
|
||||
|
||||
public void MoveElektro()
|
||||
{
|
||||
elektronik.SetActive(true);
|
||||
|
||||
moveElektroDone = true;
|
||||
}
|
||||
|
||||
public void MoveDuenger()
|
||||
{
|
||||
duengerFlaschen.SetActive(true);
|
||||
|
||||
moveDuengerDone = true;
|
||||
}
|
||||
|
||||
public void MoveTests()
|
||||
{
|
||||
testFlaschen.SetActive(true);
|
||||
|
||||
moveTestsDone = true;
|
||||
}
|
||||
|
||||
public void MoveFutter()
|
||||
{
|
||||
fischfutter.SetActive(true);
|
||||
|
||||
moveFutterDone = true;
|
||||
}
|
||||
|
||||
public void MovePlant()
|
||||
{
|
||||
pflanzen.SetActive(true);
|
||||
|
||||
movePlantDone = true;
|
||||
}
|
||||
|
||||
public void MoveFisch1()
|
||||
{
|
||||
fisch1.SetActive(true);
|
||||
|
||||
moveFisch1Done = true;
|
||||
}
|
||||
|
||||
public void MoveFisch2()
|
||||
{
|
||||
fisch2.SetActive(true);
|
||||
|
||||
moveFisch2Done = true;
|
||||
}
|
||||
}
|
||||
|
41
UnnamedFishProject/Assets/Scripts/TriggerDialoque.cs
Normal file
41
UnnamedFishProject/Assets/Scripts/TriggerDialoque.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class DialogueCharacter
|
||||
{
|
||||
public string name;
|
||||
public Sprite icon;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class DialogueLine
|
||||
{
|
||||
public DialogueCharacter character;
|
||||
[TextArea(3, 10)]
|
||||
public string line;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Dialogue
|
||||
{
|
||||
public List<DialogueLine> dialogueLines = new List<DialogueLine>();
|
||||
}
|
||||
|
||||
public class TriggerDialogue : MonoBehaviour
|
||||
{
|
||||
public Dialogue dialogue;
|
||||
|
||||
public void TriggerTheDialogue()
|
||||
{
|
||||
ManageDialogue.Instance.StartDialogue(dialogue);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag == "Player")
|
||||
{
|
||||
TriggerTheDialogue();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dad8af36b57ad04daa28033935f85bf
|
Reference in New Issue
Block a user