diff a/Assets/Scenes/Story1.unity b/Assets/Scenes/Story1.unity	(rejected hunks)
@@ -194,62 +194,6 @@
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 26477325}
   m_CullTransparentMesh: 1
---- !u!1 &50826110 stripped
-GameObject:
-  m_CorrespondingSourceObject: {fileID: 1804703078109025515, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
-  m_PrefabInstance: {fileID: 104961602}
-  m_PrefabAsset: {fileID: 0}
---- !u!114 &50826113
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 50826110}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: a10d4b5b33d924c428453e46c9513163, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: Assembly-CSharp::Shoot
-  bulletPrefab: {fileID: 4474395191186681843, guid: afa71643f370d394e8dd19e0ab40ab57, type: 3}
-  spawnPointAR: {fileID: 2136079773}
-  spawnPointPistol: {fileID: 0}
-  AR: 1
-  Pistole: 1
---- !u!114 &50826114
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 50826110}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 57a6119ff88b0eb45940808859180edd, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: Assembly-CSharp::EquipmentManager
-  AR: {fileID: 1546402525}
-  Pistole: {fileID: 3150477364047279588, guid: a0abf67d2f77de14aba69a9826c206df, type: 3}
-  Verband: {fileID: 0}
-  Knife: {fileID: 790623186319470878, guid: 3a2f64a76def43c41bb531d50c4a0696, type: 3}
-  ARisOn: 1
-  PistoleIsOn: 1
-  VerbandIsOn: 1
-  KnifeIsOn: 1
---- !u!114 &50826116
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 50826110}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: db77dcbb78925b543b84b7789c1903b9, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: Assembly-CSharp::PlayerHealth
-  maxHealth: 100
-  currentHealth: 100
 --- !u!1001 &79145418
 PrefabInstance:
   m_ObjectHideFlags: 0
