using UnityEngine;
using TMPro; // Erforderlich für TextMeshPro

public class HealthUI : MonoBehaviour
{
    [Header("Referenzen")]
    public TextMeshProUGUI healthText;
    public PlayerHealth playerHealth;

    void Update()
    {
        if (healthText != null && playerHealth != null)
        {
            // Zeigt z. B. "HP: 100 / 100" an
            healthText.text = "HP: " + playerHealth.currentHealth + " / " + playerHealth.maxHealth;
        }
    }
}