gegner berabietet
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using UnityEngine;
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public class HostageRescue : MonoBehaviour
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{
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public float rescueDistance = 3f;
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public float escapeDistance = 15f;
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public float runSpeed = 5f;
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private Transform player;
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private bool rescued;
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private Vector3 escapeDirection;
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private Vector3 startPosition;
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void Start()
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{
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PlayerHealth playerHealth = FindFirstObjectByType<PlayerHealth>();
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if (playerHealth != null) player = playerHealth.transform;
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startPosition = transform.position;
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}
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void Update()
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{
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if (PauseMenu.GameIsPaused || player == null) return;
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if (rescued)
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{
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transform.position += escapeDirection * runSpeed * Time.deltaTime;
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if (Vector3.Distance(startPosition, transform.position) >= escapeDistance)
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enabled = false;
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return;
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}
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if (Vector3.Distance(transform.position, player.position) <= rescueDistance &&
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Input.GetKeyDown(KeyCode.E))
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{
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RunAway();
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}
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}
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void RunAway()
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{
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rescued = true;
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startPosition = transform.position;
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escapeDirection = (transform.position - player.position).normalized;
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escapeDirection.y = 0f;
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transform.rotation = Quaternion.LookRotation(escapeDirection);
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}
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}
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