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// Calculate pivot point from rotation offset pivotPoint = transform.position + rotationOffset; } @@ -44,7 +43,6 @@ public class Door_Rotate : MonoBehaviour { currentRotation = Mathf.Lerp(currentRotation, targetRotation, Time.deltaTime * rotationSpeed); - // Rotate around the pivot point transform.RotateAround(pivotPoint, Vector3.up, (currentRotation - transform.localEulerAngles.y)); transform.localEulerAngles = new Vector3( transform.localEulerAngles.x,