Map generator durch bild ge fixt und playerController leicht überarbeitet
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@@ -461,7 +461,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 079eca2fab980b94ea6d88afb4570141, type: 3}
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m_Script: {fileID: 11500000, guid: 079eca2fab980b94ea6d88afb4570141, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Map_Generator
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m_EditorClassIdentifier: Assembly-CSharp::Map_Generator
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tex: {fileID: 0}
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tex: {fileID: 2800000, guid: e80b4a87182284848b2ae78a963dc5fc, type: 3}
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width: 0
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pixelFarbe: []
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@@ -475,7 +475,7 @@ Transform:
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m_GameObject: {fileID: 1741774807}
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m_GameObject: {fileID: 1741774807}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -135.44905, y: -0, z: -130.99353}
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m_LocalPosition: {x: 0, y: -0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -31,13 +31,15 @@ public class Map_Generator : MonoBehaviour
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{
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{
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GameObject block = Instantiate(blockPrefab);
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GameObject block = Instantiate(blockPrefab);
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block.transform.position = new Vector3(k, 0, i);
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block.transform.position = new Vector3(k, 0, i);
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block.GetComponent<Renderer>().material.color = Random.ColorHSV();
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block.GetComponent<Renderer>().material.color = Color.black;
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}
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}
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}
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}
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}
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}
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}
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}
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void Update()
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void Update()
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{
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{
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}
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}
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}
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}
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@@ -5,19 +5,23 @@ using UnityEngine.UI;
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public class PlayerController : MonoBehaviour
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public class PlayerController : MonoBehaviour
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{
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{
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private int speed;
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private int speed;
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Vector3 position = Vector3.zero;
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private Vector3 position = Vector3.zero;
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private Text score;
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private Text score;
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private int points;
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private int points;
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Rigidbody rb;
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private Rigidbody rb;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Start()
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{
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{
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rb = GetComponent<Rigidbody>;
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rb = GetComponent<Rigidbody>();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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position = Vector3.zero;
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if (Input.GetKey(KeyCode.W))
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{
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{
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}
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}
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}
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}
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}
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