Map generator durch bild ge fixt und playerController leicht überarbeitet

This commit is contained in:
2026-06-12 12:58:02 +02:00
parent 572cc5a8b0
commit 08259ffa44
5 changed files with 130 additions and 7 deletions
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+117
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+2 -2
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@@ -461,7 +461,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 079eca2fab980b94ea6d88afb4570141, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Map_Generator
tex: {fileID: 0}
tex: {fileID: 2800000, guid: e80b4a87182284848b2ae78a963dc5fc, type: 3}
width: 0
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@@ -475,7 +475,7 @@ Transform:
m_GameObject: {fileID: 1741774807}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -135.44905, y: -0, z: -130.99353}
m_LocalPosition: {x: 0, y: -0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
+3 -1
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@@ -31,13 +31,15 @@ public class Map_Generator : MonoBehaviour
{
GameObject block = Instantiate(blockPrefab);
block.transform.position = new Vector3(k, 0, i);
block.GetComponent<Renderer>().material.color = Random.ColorHSV();
block.GetComponent<Renderer>().material.color = Color.black;
}
}
}
}
void Update()
{
}
}
+7 -3
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@@ -5,19 +5,23 @@ using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
private int speed;
Vector3 position = Vector3.zero;
private Vector3 position = Vector3.zero;
private Text score;
private int points;
Rigidbody rb;
private Rigidbody rb;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>;
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
position = Vector3.zero;
if (Input.GetKey(KeyCode.W))
{
}
}
}