From 3ae0ed6f0a931fe2b3efce3823aaa3d25c402722 Mon Sep 17 00:00:00 2001 From: "NBTEMP\\bib" Date: Tue, 21 Jul 2026 16:35:19 +0200 Subject: [PATCH] =?UTF-8?q?pausemn=C3=BC=20behohebn?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/PauseMenu.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index f81bdc5..55757e9 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -28,8 +28,12 @@ public class PauseMenu : MonoBehaviour { pauseMenuUI.SetActive(true); // Pausenmenü anzeigen hudUI.SetActive(false); // Lebens- & Munitionsanzeige ausblenden - Time.timeScale = 0f; // Spielzeit anhalten (optional, aber empfohlen) + Time.timeScale = 0f; // Spielzeit anhalten isPaused = true; + + // MAUSZEIGER FREIGEBEN (damit man Knöpfe drücken kann) + Cursor.lockState = CursorLockMode.None; + Cursor.visible = true; } public void ResumeGame() @@ -38,5 +42,9 @@ public class PauseMenu : MonoBehaviour hudUI.SetActive(true); // Lebens- & Munitionsanzeige wieder anzeigen Time.timeScale = 1f; // Spielzeit weiterlaufen lassen isPaused = false; + + // MAUSZEIGER WIEDER SPERREN (fürs Gameplay) + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; } } \ No newline at end of file