waffen realoden reapriert
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@@ -16,6 +16,12 @@ public class PlayerController : MonoBehaviour
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void Update()
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{
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if (PauseMenu.GameIsPaused)
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{
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position = Vector3.zero;
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return;
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}
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position = Vector3.zero;
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if (Input.GetKey(KeyCode.W))
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{
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