Villeicht fix 3, villeicht ultimatieve zerstörung
This commit is contained in:
@@ -0,0 +1,225 @@
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib" at "2026-08-20T09:53:19.357438Z"
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Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 32188 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-08-20T09:53:19Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe
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-adb2
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-noUpm
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-name
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AssetImportWorker2
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-projectPath
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C:/Users/bib/Documents/ClearTheZone
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-logFile
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Logs/AssetImportWorker2.log
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-srvPort
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63189
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-licensingIpc
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LicenseClient-bib
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-job-worker-count
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7
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8
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/bib/Documents/ClearTheZone
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C:/Users/bib/Documents/ClearTheZone
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [25208] Target information:
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Player connection [25208] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 865258818 [EditorId] 865258818 [Version] 1048832 [Id] WindowsEditor(7,NBTemp) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [25208] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [25208] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/bib/Documents/ClearTheZone/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3050 4GB Laptop GPU (ID=0x25ab)
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Vendor: NVIDIA
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VRAM: 3965 MB
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Driver: 32.0.15.9595
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56616
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002250 seconds.
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- Loaded All Assemblies, in 0.418 seconds
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Native extension for WindowsStandalone target not found
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: f945dcdc5a5e41bb907c2c4c4e9b74af
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Correlation Id: c1d7fd49f0f7c0c2e88680fc71db565d
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External correlation Id: 7461680455580079299
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Machine Id: Q4rz3omX03Fjiq2+9EKrZpTkgUo=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-bib" (connect: 0.00s, validation: 0.00s, handshake: 1.14s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib-notifications" at "2026-08-20T09:53:20.5017114Z"
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[Licensing::Module] Licensing Background thread has ended after 1.14s
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 841ms
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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RebuildCommonClasses (39ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (55ms)
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LoadAllAssembliesAndSetupDomain (183ms)
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LoadAssemblies (126ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.Refresh (178ms)
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TypeCache.ScanAssembly (164ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (426ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (385ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (85ms)
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SetLoadedEditorAssemblies (5ms)
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ProcessInitializeOnLoadAttributes (150ms)
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ProcessInitializeOnLoadMethodAttributes (46ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 9072314736495-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 603ms
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BeginReloadAssembly (173ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (34ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (20ms)
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LoadAllAssembliesAndSetupDomain (12ms)
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LoadAssemblies (94ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (9ms)
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TypeCache.Refresh (5ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (1ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (356ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (266ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (95ms)
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ProcessInitializeOnLoadAttributes (123ms)
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ProcessInitializeOnLoadMethodAttributes (27ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 69 unused Assets / (28.5 KB). Loaded Objects now: 678.
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Memory consumption went from 64.0 MB to 63.9 MB.
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Total: 3.321400 ms (FindLiveObjects: 0.045900 ms CreateObjectMapping: 0.012100 ms MarkObjects: 3.157700 ms DeleteObjects: 0.104400 ms)
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========================================================================
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Received Import Request.
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Time since last request: 7500.514011 seconds.
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path: Assets/Scripts/HostageRescue.cs
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artifactKey: Guid(62ea7866e4d846e2b5d207c6a3ec8afa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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========================================================================
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Received Import Request.
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Time since last request: 5.042276 seconds.
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path: Assets/Scenes/moren opfa.unity
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artifactKey: Guid(cc53c69f6d7046f41817498c5d73bf90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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