Menue scene mit funktionierenden Buttons und Start Script für den PlayerController

This commit is contained in:
2026-06-11 15:13:17 +02:00
parent 0ff200e5de
commit 572cc5a8b0
10 changed files with 301 additions and 9 deletions
+52 -3
View File
@@ -201,7 +201,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 341578677}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
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m_TargetAssemblyTypeName: UIHandler, Assembly-CSharp
m_MethodName: ChangeScene
m_Mode: 5
m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Story1
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &341578677
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -331,6 +343,7 @@ GameObject:
- component: {fileID: 553970789}
- component: {fileID: 553970788}
- component: {fileID: 553970787}
- component: {fileID: 553970791}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
@@ -424,6 +437,18 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!114 &553970791
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 553970786}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 039d8264ac1c9ed42a3657361d73ced5, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SceneManager
--- !u!1 &665899625
GameObject:
m_ObjectHideFlags: 0
@@ -712,7 +737,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1279372964}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 553970791}
m_TargetAssemblyTypeName: UIHandler, Assembly-CSharp
m_MethodName: Quit
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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--- !u!114 &1279372964
MonoBehaviour:
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@@ -912,7 +949,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1498331877}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 553970791}
m_TargetAssemblyTypeName: UIHandler, Assembly-CSharp
m_MethodName: ChangeScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Random
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &1498331877
MonoBehaviour:
m_ObjectHideFlags: 0