Waffen Prefab fix Game map spielbar mit Charakter waffe kann schießen pause maneger und Equiepment bearbeitet und health skript hinzugefügt

This commit is contained in:
2026-07-16 11:07:21 +02:00
parent 65e6ffed94
commit 82c106d040
14 changed files with 812 additions and 298 deletions
+33
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@@ -0,0 +1,33 @@
//Oliver
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float speed;
public int damage;
private Vector3 position = Vector3.forward;
private Rigidbody rb;
void Start()
{
GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
transform.Translate(position.normalized * speed * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Enemy")
{
Destroy(collision.gameObject);
}
else if(collision.gameObject.tag == "Wall")
{
Destroy(this);
}
}
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7ee40f80839af164b8507cf892937394
+1
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@@ -1,3 +1,4 @@
//Oliver
using UnityEngine;
public class EquipmentManager : MonoBehaviour
+26
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@@ -0,0 +1,26 @@
//Oliver
using UnityEngine.UI;
using UnityEngine;
public class Health : MonoBehaviour
{
public int maxHP = 100;
public int curHP;
void Start()
{
curHP = maxHP;
}
// Update is called once per frame
void Update()
{
if(curHP <= 0)
{
die();
}
}
public void die()
{
Destroy(this);
}
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a187176846a552d4e8321e8645b42c94
+18
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@@ -1,5 +1,6 @@
//Oliver
using UnityEngine;
using UnityEngine.SceneManagement;
public class PausenManager : MonoBehaviour
{
private bool isOn = false;
@@ -30,4 +31,21 @@ public class PausenManager : MonoBehaviour
Can.SetActive(false);
}
}
public void going()
{
Can.SetActive(false);
show();
}
public void lobby (string sceneName)
{
SceneManager.LoadScene(sceneName);
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
+1 -1
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@@ -1,6 +1,6 @@
//Oliver
using Unity.VisualScripting;
using UnityEngine;
public class Shoot : MonoBehaviour
{
[SerializeField] GameObject bulletPrefab;
-4
View File
@@ -14,10 +14,6 @@ public class UIHandler : MonoBehaviour
{
SceneManager.LoadScene(sceneName);
}
public void show()
{
gameObject.SetActive(false);
}
public void Quit()
{