Tag und Player prefab bearbeitet

This commit is contained in:
2026-08-20 10:42:41 +02:00
parent e8d6a385c4
commit 8cd4da3aad
8 changed files with 114 additions and 11 deletions
+98 -4
View File
@@ -518,6 +518,12 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 7736108665850884707}
- component: {fileID: -8680097485463909193}
- component: {fileID: 3850558004095404047}
- component: {fileID: 8277517180475632604}
- component: {fileID: -20445031427847984}
- component: {fileID: -4384355860610073638}
- component: {fileID: 6550645820472610807}
m_Layer: 0
m_Name: PlayerRobot
m_TagString: Player
@@ -542,6 +548,98 @@ Transform:
- {fileID: 5321993126539030583}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &-8680097485463909193
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a187176846a552d4e8321e8645b42c94, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Health
maxHP: 100
curHP: 100
--- !u!114 &3850558004095404047
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a10d4b5b33d924c428453e46c9513163, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Shoot
bulletPrefab: {fileID: 0}
spawnPointAR: {fileID: 0}
spawnPointPistol: {fileID: 0}
AR: 1
Pistole: 1
--- !u!114 &8277517180475632604
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 57a6119ff88b0eb45940808859180edd, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::EquipmentManager
AR: {fileID: 5850548977863442861, guid: 46014def5fa85504abb9cc3190ae45e3, type: 3}
Pistole: {fileID: 3150477364047279588, guid: a0abf67d2f77de14aba69a9826c206df, type: 3}
Verband: {fileID: 0}
Knife: {fileID: 790623186319470878, guid: 3a2f64a76def43c41bb531d50c4a0696, type: 3}
ARisOn: 1
PistoleIsOn: 0
VerbandIsOn: 0
KnifeIsOn: 0
--- !u!114 &-20445031427847984
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 33345f0f372370e4d903e361cc6ec87c, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PausenManager
pauseMenuUI: {fileID: 0}
--- !u!114 &-4384355860610073638
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e857b6f5c4484c449d9e726f2fc5d36, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerController
speed: 20
--- !u!114 &6550645820472610807
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1804703078109025515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a3d6d3eb3a1b7845801a59185c759a3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::WeaponReload
maxAmmo: 30
currentAmmo: 0
reloadTime: 1.5
--- !u!1 &1833995220940253086
GameObject:
m_ObjectHideFlags: 0
@@ -1848,10 +1946,6 @@ MonoBehaviour:
BottomClamp: -30
CameraAngleOverride: 0
LockCameraPosition: 0
Items:
- {fileID: 5850548977863442861, guid: 46014def5fa85504abb9cc3190ae45e3, type: 3}
- {fileID: 3150477364047279588, guid: a0abf67d2f77de14aba69a9826c206df, type: 3}
- {fileID: 790623186319470878, guid: 3a2f64a76def43c41bb531d50c4a0696, type: 3}
--- !u!114 &1764945173950795790
MonoBehaviour:
m_ObjectHideFlags: 0