unity starter asset package importiert

This commit is contained in:
GodGodGod20081
2026-06-19 12:21:09 +02:00
parent ce681510ea
commit 8d4ffbf9ed
285 changed files with 37168 additions and 568 deletions
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/*
The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices.
IE: Switching from Keyboard to Gamepad in-game.
When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc)
In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance.
This is fixed in Input System 1.1.
For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile.
*/
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
public class MobileDisableAutoSwitchControls : MonoBehaviour
{
#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID)
[Header("Target")]
public PlayerInput playerInput;
void Start()
{
DisableAutoSwitchControls();
}
void DisableAutoSwitchControls()
{
playerInput.neverAutoSwitchControlSchemes = true;
}
#endif
}
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guid: 901182334643ba1438a25accc6bd0c79
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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serializedVersion: 1
productId: 196526
packageName: Starter Assets - ThirdPerson | Updates in new CharacterController
package
packageVersion: 1.1.7
assetPath: Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs
uploadId: 879174