Pausen funktion funktioniert komplet UI handler bisschen geändert
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@@ -2,15 +2,36 @@
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using UnityEngine;
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public class PausenManager : MonoBehaviour
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{
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private bool isOn = false;
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[SerializeField] GameObject Can;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Can.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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isOn = true;
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show();
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}
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}
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public void show()
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{
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if(isOn = true)
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{
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Can.SetActive(true);
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}
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else
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{
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Can.SetActive(false);
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}
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}
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public void weiter()
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{
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isOn = false;
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}
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}
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@@ -1,4 +1,4 @@
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//Oliver&Morten
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//Oliver
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using UnityEngine;
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using UnityEngine.UI;
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@@ -14,6 +14,10 @@ public class UIHandler : MonoBehaviour
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{
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SceneManager.LoadScene(sceneName);
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}
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public void show()
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{
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gameObject.SetActive(false);
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}
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public void Quit()
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{
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