diff --git a/Assets/Scenes/Story1.unity b/Assets/Scenes/Story1.unity index dc90721..7e80c4d 100644 --- a/Assets/Scenes/Story1.unity +++ b/Assets/Scenes/Story1.unity @@ -2210,9 +2210,6 @@ MonoBehaviour: rescueDistance: 3 escapeDistance: 15 runSpeed: 5 -<<<<<<< HEAD ->>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) -======= >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) --- !u!1660057539 &9223372036854775807 SceneRoots: diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs index c5e7fbc..039963c 100644 --- a/Assets/Scripts/Bullet.cs +++ b/Assets/Scripts/Bullet.cs @@ -33,9 +33,6 @@ public class Bullet : MonoBehaviour Destroy(gameObject); } -<<<<<<< HEAD ->>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) -======= >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) } else if(collision.gameObject.tag == "Wall") diff --git a/Assets/Scripts/Shoot.cs b/Assets/Scripts/Shoot.cs index c19c2f7..3483814 100644 --- a/Assets/Scripts/Shoot.cs +++ b/Assets/Scripts/Shoot.cs @@ -11,12 +11,7 @@ public class Shoot : MonoBehaviour void Start() { <<<<<<< HEAD -<<<<<<< HEAD -======= - if (weapon == null) - weapon = FindFirstObjectByType(); ->>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) ======= if (weapon == null) weapon = FindFirstObjectByType(); @@ -25,7 +20,6 @@ public class Shoot : MonoBehaviour void Update() { -<<<<<<< HEAD <<<<<<< HEAD if ( AR == true && Input.GetKey(KeyCode.Mouse0)) @@ -34,11 +28,6 @@ public class Shoot : MonoBehaviour if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime) >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) -======= - if (PauseMenu.GameIsPaused) return; - - if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime) ->>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) { Shot(spawnPointAR); }