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openAngle; + } + + private void SmoothRotateDoor() + { + currentRotation = Mathf.Lerp(currentRotation, targetRotation, Time.deltaTime * rotationSpeed); + + // Rotate around the pivot point + transform.RotateAround(pivotPoint, Vector3.up, (currentRotation - transform.localEulerAngles.y)); + transform.localEulerAngles = new Vector3( + transform.localEulerAngles.x, + currentRotation, + transform.localEulerAngles.z + ); + } + + private bool IsPlayerLooking() + { + if (playerCamera == null) return false; + + Ray ray = new Ray(playerCamera.transform.position, playerCamera.transform.forward); + float distanceToPlayer = Vector3.Distance(playerCamera.transform.position, transform.position); + + if (distanceToPlayer > interactionDistance) return false; + + if (Physics.Raycast(ray, out RaycastHit hit, interactionDistance)) + { + return hit.collider.gameObject == gameObject; + } + + return false; + } +} diff --git a/Assets/Scripts/Door_Rotate.cs.meta b/Assets/Scripts/Door_Rotate.cs.meta new file mode 100644 index 0000000..9e8c0f5 --- /dev/null +++ b/Assets/Scripts/Door_Rotate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 06852f09d119f7647b099917df7e799a \ No newline at end of file diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index b4e1b49..a5d5e58 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,4 +1,4 @@ -//Oliver +//Oliver&Morten using UnityEngine; using UnityEngine.UI; diff --git a/ClearTheZone.slnx b/ClearTheZone.slnx index 311c3c1..d629b17 100644 --- a/ClearTheZone.slnx +++ b/ClearTheZone.slnx @@ -1,4 +1,4 @@  - +