diff --git a/Assets/Scenes/Story1.unity b/Assets/Scenes/Story1.unity index 7e80c4d..dc90721 100644 --- a/Assets/Scenes/Story1.unity +++ b/Assets/Scenes/Story1.unity @@ -2210,6 +2210,9 @@ MonoBehaviour: rescueDistance: 3 escapeDistance: 15 runSpeed: 5 +<<<<<<< HEAD +>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) +======= >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) --- !u!1660057539 &9223372036854775807 SceneRoots: diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs index 039963c..c5e7fbc 100644 --- a/Assets/Scripts/Bullet.cs +++ b/Assets/Scripts/Bullet.cs @@ -33,6 +33,9 @@ public class Bullet : MonoBehaviour Destroy(gameObject); } +<<<<<<< HEAD +>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) +======= >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) } else if(collision.gameObject.tag == "Wall") diff --git a/Assets/Scripts/Shoot.cs b/Assets/Scripts/Shoot.cs index 3483814..c19c2f7 100644 --- a/Assets/Scripts/Shoot.cs +++ b/Assets/Scripts/Shoot.cs @@ -11,7 +11,12 @@ public class Shoot : MonoBehaviour void Start() { <<<<<<< HEAD +<<<<<<< HEAD +======= + if (weapon == null) + weapon = FindFirstObjectByType(); +>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) ======= if (weapon == null) weapon = FindFirstObjectByType(); @@ -20,6 +25,7 @@ public class Shoot : MonoBehaviour void Update() { +<<<<<<< HEAD <<<<<<< HEAD if ( AR == true && Input.GetKey(KeyCode.Mouse0)) @@ -28,6 +34,11 @@ public class Shoot : MonoBehaviour if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime) >>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) +======= + if (PauseMenu.GameIsPaused) return; + + if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime) +>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone) { Shot(spawnPointAR); }