Reload Animation von Ar und Pistole außerdem Shot script soweit fertig
This commit is contained in:
+254
-3
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+16
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using Unity.VisualScripting;
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using UnityEngine;
|
using UnityEngine;
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public class Shoot : MonoBehaviour
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public class Shoot : MonoBehaviour
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{
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[SerializeField] GameObject bulletPrefab;
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void Start()
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{
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void Update()
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Mouse0))
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{
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{
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Shot();
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Shot(spawnPointAR);
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}
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{
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Shot(spawnPointPistol);
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}
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}
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}
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}
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public void Shot(Transform spawnPoint)
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{
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{
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Instantiate(bulletPrefab);
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GameObject bullet = Instantiate(bulletPrefab, spawnPoint.position, spawnPoint.rotation);
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bullet.transform.Rotate(90,0,0);
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Destroy(bullet, 2);
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Reference in New Issue
Block a user