movement und animation tweaks
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@@ -18,7 +18,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &2396971725620813859
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Transform:
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m_ObjectHideFlags: 0
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@@ -27,8 +27,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3150477364047279588}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.58, y: 4, z: -8.54}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.62523, y: 0.62523, z: 2.5534475}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -37,7 +37,7 @@ Transform:
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- {fileID: 1292371226238404395}
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- {fileID: 3761782979458803265}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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--- !u!33 &6696152723858882624
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MeshFilter:
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m_ObjectHideFlags: 0
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