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2 Commits
Author SHA1 Message Date
PBA3H25ABU 6303895fb4 Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone
# Conflicts:
#	Assets/Scenes/Story1.unity
#	Assets/Scripts/Shoot.cs
2026-08-20 11:11:28 +02:00
PBA3H25ABU d27b860d72 bullet 2026-08-20 11:10:17 +02:00
4 changed files with 21 additions and 19 deletions
+9 -16
View File
@@ -194,6 +194,8 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 26477325}
m_CullTransparentMesh: 1
<<<<<<< HEAD
=======
--- !u!1 &50826110 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1804703078109025515, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
@@ -252,6 +254,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::PlayerHealth
maxHealth: 100
currentHealth: 100
>>>>>>> 85ece045864c59c50ed55097c35e2c15b9051a0f
--- !u!1001 &79145418
PrefabInstance:
m_ObjectHideFlags: 0
@@ -336,6 +339,10 @@ PrefabInstance:
propertyPath: m_Name
value: PlayerRobot
objectReference: {fileID: 0}
- target: {fileID: 3850558004095404047, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
propertyPath: bulletPrefab
value:
objectReference: {fileID: 4474395191186681843, guid: afa71643f370d394e8dd19e0ab40ab57, type: 3}
- target: {fileID: 7736108665850884707, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
propertyPath: m_LocalScale.x
value: 4
@@ -394,16 +401,7 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 3795091336040275115, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
insertIndex: -1
addedObject: {fileID: 1546402526}
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 1804703078109025515, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
insertIndex: -1
addedObject: {fileID: 50826114}
- targetCorrespondingSourceObject: {fileID: 1804703078109025515, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
insertIndex: -1
addedObject: {fileID: 50826113}
- targetCorrespondingSourceObject: {fileID: 1804703078109025515, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
insertIndex: -1
addedObject: {fileID: 50826116}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 6ea5f5e913c0b774fbcc2503ce1f5351, type: 3}
--- !u!1 &347073536
GameObject:
@@ -599,7 +597,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HealthUI
healthText: {fileID: 1240748855}
playerHealth: {fileID: 50826116}
playerHealth: {fileID: 0}
--- !u!114 &535044339
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2077,11 +2075,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2046372891}
m_CullTransparentMesh: 1
--- !u!4 &2136079773 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 7448449092846401218, guid: 46014def5fa85504abb9cc3190ae45e3, type: 3}
m_PrefabInstance: {fileID: 79145418}
m_PrefabAsset: {fileID: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
+1 -1
View File
@@ -27,9 +27,9 @@ public class ARBullet : MonoBehaviour
if (enemy != null)
{
enemy.TakeDamage(damage);
Destroy(gameObject);
}
Destroy(gameObject);
}
else if(collision.gameObject.tag == "Wall")
{
+1
View File
@@ -1,3 +1,4 @@
//Oliver
using UnityEngine;
public class EnemyHealth : MonoBehaviour
+9 -1
View File
@@ -14,15 +14,24 @@ public class Shoot : MonoBehaviour
void Start()
{
<<<<<<< HEAD
=======
if (weapon == null)
weapon = FindFirstObjectByType<WeaponReload>();
>>>>>>> 85ece045864c59c50ed55097c35e2c15b9051a0f
}
void Update()
{
<<<<<<< HEAD
if (AR == true && Input.GetKey(KeyCode.Mouse0))
=======
if (PauseMenu.GameIsPaused) return;
if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime)
>>>>>>> 85ece045864c59c50ed55097c35e2c15b9051a0f
{
Shot(spawnPointAR);
nextShotTime = Time.time + fireRate;
@@ -38,6 +47,5 @@ public class Shoot : MonoBehaviour
GameObject bullet = Instantiate(bulletPrefab, spawnPoint.position, spawnPoint.rotation);
bullet.transform.Rotate(90, 0, 0);
Destroy(bullet, 2);
}
}