//Oliver&Morten using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { private int speed; private Vector3 position = Vector3.zero; private Text score; private int points; private Rigidbody rb; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { position = Vector3.zero; if (Input.GetKey(KeyCode.W)) { position += Vector3.forward; } if (Input.GetKey(KeyCode.A)) { position += Vector3.left; } if (Input.GetKey(KeyCode.S)) { position += Vector3.back; } if (Input.GetKey(KeyCode.D)) { position += Vector3.right; } } }