[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib" at "2026-08-20T09:53:19.357438Z" Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 32188 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-08-20T09:53:19Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/Users/bib/Documents/ClearTheZone -logFile Logs/AssetImportWorker2.log -srvPort 63189 -licensingIpc LicenseClient-bib -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/bib/Documents/ClearTheZone C:/Users/bib/Documents/ClearTheZone [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [25208] Target information: Player connection [25208] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 865258818 [EditorId] 865258818 [Version] 1048832 [Id] WindowsEditor(7,NBTemp) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [25208] Host joined multi-casting on [225.0.0.222:54997]... Player connection [25208] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.10f1 (e35f0c77bd8e) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/bib/Documents/ClearTheZone/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 4GB Laptop GPU (ID=0x25ab) Vendor: NVIDIA VRAM: 3965 MB Driver: 32.0.15.9595 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56616 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002250 seconds. - Loaded All Assemblies, in 0.418 seconds Native extension for WindowsStandalone target not found [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: f945dcdc5a5e41bb907c2c4c4e9b74af Correlation Id: c1d7fd49f0f7c0c2e88680fc71db565d External correlation Id: 7461680455580079299 Machine Id: Q4rz3omX03Fjiq2+9EKrZpTkgUo= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-bib" (connect: 0.00s, validation: 0.00s, handshake: 1.14s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib-notifications" at "2026-08-20T09:53:20.5017114Z" [Licensing::Module] Licensing Background thread has ended after 1.14s ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.425 seconds Domain Reload Profiling: 841ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (183ms) LoadAssemblies (126ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (178ms) TypeCache.ScanAssembly (164ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (426ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (385ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (85ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (150ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 9072314736495-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.249 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.355 seconds Domain Reload Profiling: 603ms BeginReloadAssembly (173ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (12ms) LoadAssemblies (94ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (0ms) FinalizeReload (356ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (266ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (95ms) ProcessInitializeOnLoadAttributes (123ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 69 unused Assets / (28.5 KB). Loaded Objects now: 678. Memory consumption went from 64.0 MB to 63.9 MB. Total: 3.321400 ms (FindLiveObjects: 0.045900 ms CreateObjectMapping: 0.012100 ms MarkObjects: 3.157700 ms DeleteObjects: 0.104400 ms) ======================================================================== Received Import Request. Time since last request: 7500.514011 seconds. path: Assets/Scripts/HostageRescue.cs artifactKey: Guid(62ea7866e4d846e2b5d207c6a3ec8afa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/HostageRescue.cs using Guid(62ea7866e4d846e2b5d207c6a3ec8afa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'dee9b90cb8e3889853e8b1d97c69dda9') in 0.0931394 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 5.042276 seconds. path: Assets/Scenes/moren opfa.unity artifactKey: Guid(cc53c69f6d7046f41817498c5d73bf90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/moren opfa.unity using Guid(cc53c69f6d7046f41817498c5d73bf90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e64e815e7af2fb81e7b6917f7da2314') in 0.0006846 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0