[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib" at "2026-08-20T09:53:19.3441636Z" OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 32188 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-08-20T09:53:19Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath C:/Users/bib/Documents/ClearTheZone -logFile Logs/AssetImportWorker3.log -srvPort 63189 -licensingIpc LicenseClient-bib -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/bib/Documents/ClearTheZone C:/Users/bib/Documents/ClearTheZone [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [27092] Target information: Player connection [27092] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 1078508449 [EditorId] 1078508449 [Version] 1048832 [Id] WindowsEditor(7,NBTemp) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [27092] Host joined multi-casting on [225.0.0.222:54997]... Player connection [27092] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.10f1 (e35f0c77bd8e) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/bib/Documents/ClearTheZone/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 4GB Laptop GPU (ID=0x25ab) Vendor: NVIDIA VRAM: 3965 MB Driver: 32.0.15.9595 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002051 seconds. - Loaded All Assemblies, in 0.399 seconds Native extension for WindowsStandalone target not found [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: d1af377c0e084c4bb90156f0078778d9 Correlation Id: c1d7fd49f0f7c0c2e88680fc71db565d External correlation Id: 3776540355183953837 Machine Id: Q4rz3omX03Fjiq2+9EKrZpTkgUo= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-bib" (connect: 0.00s, validation: 0.00s, handshake: 1.15s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib-notifications" at "2026-08-20T09:53:20.4966912Z" [Licensing::Module] Licensing Background thread has ended after 1.15s ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.420 seconds Domain Reload Profiling: 815ms BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (176ms) LoadAssemblies (120ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (173ms) TypeCache.Refresh (171ms) TypeCache.ScanAssembly (158ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (420ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (383ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (86ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (153ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 9072314736495-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.257 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.350 seconds Domain Reload Profiling: 605ms BeginReloadAssembly (179ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (13ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (10ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (0ms) FinalizeReload (351ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (271ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (117ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 69 unused Assets / (28.5 KB). Loaded Objects now: 678. Memory consumption went from 63.9 MB to 63.9 MB. Total: 3.472500 ms (FindLiveObjects: 0.060400 ms CreateObjectMapping: 0.009600 ms MarkObjects: 3.311400 ms DeleteObjects: 0.089700 ms) ======================================================================== Received Import Request. Time since last request: 7500.471618 seconds. path: Assets/Scripts/Shoot.cs artifactKey: Guid(8430865c86093d34ea989fc550b322d3) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/Shoot.cs using Guid(8430865c86093d34ea989fc550b322d3) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '69a37ddadc6f8fd2a1fecf25989b571a') in 0.0855463 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000023 seconds. path: Assets/Scripts/EnemyHealth.cs artifactKey: Guid(5982caa3acb278745833a9715ba43e9d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/EnemyHealth.cs using Guid(5982caa3acb278745833a9715ba43e9d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '0238db5ab8bd73cd47174c1c6923d776') in 0.0102782 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000087 seconds. path: Assets/Scripts/Bullet.cs artifactKey: Guid(ca0af482cda994d49a63d47b3d487ba9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/Bullet.cs using Guid(ca0af482cda994d49a63d47b3d487ba9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '666141c8b3e8a2da5ea8a4764e5d1969') in 0.0170281 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0