//Oliver using UnityEngine; public class PausenManager : MonoBehaviour { private bool isOn = false; [SerializeField] GameObject Can; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { Can.SetActive(false); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { isOn = true; show(); } } public void show() { if(isOn = true) { Can.SetActive(true); } else { Can.SetActive(false); } } public void weiter() { isOn = false; } }