<<<<<<< HEAD ======= //Oliver >>>>>>> 392d23632b62942df19732b9e125c98967abd9e4 using UnityEngine; public class EnemyHealth : MonoBehaviour { public int maxHP = 100; private int curHP; void Start() { curHP = maxHP; } public void TakeDamage(int damageAmount) { curHP -= damageAmount; if (curHP <= 0) { Die(); } } void Die() { Destroy(gameObject); } }