// Oliver using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UIHandler : MonoBehaviour { public void Start() { } public void ChangeScene(string sceneName) { SceneManager.LoadScene(sceneName); } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }