using UnityEngine; using TMPro; // Erforderlich für TextMeshPro public class HealthUI : MonoBehaviour { [Header("Referenzen")] public TextMeshProUGUI healthText; public PlayerHealth playerHealth; void Update() { if (healthText != null && playerHealth != null) { // Zeigt z. B. "HP: 100 / 100" an healthText.text = "HP: " + playerHealth.currentHealth + " / " + playerHealth.maxHealth; } } }