//Oliver using UnityEngine; public class Bullet : MonoBehaviour { public float speed; public int damage; private Vector3 position = Vector3.forward; private Rigidbody rb; void Start() { GetComponent(); } // Update is called once per frame void Update() { transform.Translate(position.normalized * speed * Time.deltaTime); } private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Enemy") { Destroy(collision.gameObject); } else if(collision.gameObject.tag == "Wall") { Destroy(this); } } }