//Oliver using UnityEngine; using UnityEngine.SceneManagement; public class PausenManager : MonoBehaviour { private bool isOn = false; [SerializeField] GameObject Can; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { Can.SetActive(false); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { isOn = true; show(); } } public void show() { if(isOn = true) { Can.SetActive(true); } else { Can.SetActive(false); } } public void going() { Can.SetActive(false); show(); } public void lobby (string sceneName) { SceneManager.LoadScene(sceneName); } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } }