using Unity.VisualScripting; using UnityEngine; public class Shoot : MonoBehaviour { [SerializeField] GameObject bulletPrefab; [SerializeField] Transform spawnPointAR; [SerializeField] Transform spawnPointPistol; [SerializeField] bool AR = true; [SerializeField] bool Pistole = true; void Start() { } void Update() { if ( AR == true && Input.GetKey(KeyCode.Mouse0)) { Shot(spawnPointAR); } else if (Pistole == true && Input.GetKeyDown(KeyCode.Mouse0)) { Shot(spawnPointPistol); } } public void Shot(Transform spawnPoint) { GameObject bullet = Instantiate(bulletPrefab, spawnPoint.position, spawnPoint.rotation); bullet.transform.Rotate(90,0,0); Destroy(bullet, 2); } }