Files
2026-08-20 11:50:34 +02:00

28 lines
387 B
C#

//Oliver
using UnityEngine;
public class EnemyHealth : MonoBehaviour
{
public int maxHP = 100;
private int curHP;
void Start()
{
curHP = maxHP;
}
public void TakeDamage(int damageAmount)
{
curHP -= damageAmount;
if (curHP <= 0)
{
Die();
}
}
void Die()
{
Destroy(gameObject);
}
}