Files
2026-08-20 11:31:38 +02:00

50 lines
1.3 KiB
C#

using UnityEngine;
public class HostageRescue : MonoBehaviour
{
public float rescueDistance = 3f;
public float escapeDistance = 15f;
public float runSpeed = 5f;
private Transform player;
private bool rescued;
private Vector3 escapeDirection;
private Vector3 startPosition;
void Start()
{
PlayerHealth playerHealth = FindFirstObjectByType<PlayerHealth>();
if (playerHealth != null) player = playerHealth.transform;
startPosition = transform.position;
}
void Update()
{
if (PauseMenu.GameIsPaused || player == null) return;
if (rescued)
{
transform.position += escapeDirection * runSpeed * Time.deltaTime;
if (Vector3.Distance(startPosition, transform.position) >= escapeDistance)
enabled = false;
return;
}
if (Vector3.Distance(transform.position, player.position) <= rescueDistance &&
Input.GetKeyDown(KeyCode.E))
{
RunAway();
}
}
void RunAway()
{
rescued = true;
startPosition = transform.position;
escapeDirection = (transform.position - player.position).normalized;
escapeDirection.y = 0f;
transform.rotation = Quaternion.LookRotation(escapeDirection);
}
}