Files
ClearTheZone/Assets/Scripts/Bullet.cs
T
PBA3H25ABU 6d9fee91db Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone
# Conflicts:
#	Assets/Scenes/Story1.unity
#	Assets/Scenes/Story1.unity.rej
#	Assets/Scripts/Bullet.cs
#	Assets/Scripts/EnemyHealth.cs
#	Assets/Scripts/Shoot.cs
2026-08-20 11:44:36 +02:00

57 lines
1.3 KiB
C#

//Oliver
using UnityEngine;
public class ARBullet : MonoBehaviour
{
public float speed;
public int damage = 20;
private Vector3 position = Vector3.forward;
private Rigidbody rb;
void Start()
{
GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
transform.Translate(position.normalized * speed * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Enemy")
{
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Destroy(collision.gameObject);
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>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
EnemyHealth enemy = collision.gameObject.GetComponent<EnemyHealth>();
if (enemy != null)
{
enemy.TakeDamage(damage);
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Destroy(gameObject);
}
<<<<<<< HEAD
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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}
Destroy(gameObject);
>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
}
else if(collision.gameObject.tag == "Wall")
{
Destroy(gameObject);
}
}
}