# Conflicts: # Assets/Scenes/Story1.unity # Assets/Scenes/Story1.unity.rej # Assets/Scripts/Bullet.cs # Assets/Scripts/EnemyHealth.cs # Assets/Scripts/Shoot.cs
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
//Oliver
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using UnityEngine;
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public class ARBullet : MonoBehaviour
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{
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public float speed;
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public int damage = 20;
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private Vector3 position = Vector3.forward;
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private Rigidbody rb;
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void Start()
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{
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GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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transform.Translate(position.normalized * speed * Time.deltaTime);
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Enemy")
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{
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<<<<<<< HEAD
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<<<<<<< HEAD
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Destroy(collision.gameObject);
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=======
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=======
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>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
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EnemyHealth enemy = collision.gameObject.GetComponent<EnemyHealth>();
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if (enemy != null)
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{
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enemy.TakeDamage(damage);
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<<<<<<< HEAD
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Destroy(gameObject);
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}
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<<<<<<< HEAD
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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=======
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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=======
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}
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Destroy(gameObject);
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>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
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}
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else if(collision.gameObject.tag == "Wall")
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{
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Destroy(gameObject);
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}
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}
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}
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