PBG2H23ABR_PBG2H23AKL_PMC_P.../Plunderblock/Assets/Scripts/ScriptsKevin/DataBullet.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
public class DataBullet : ScriptableObject
{
public float damage = 10;
public float speed = 5f;
public int ammo;
public void setDamage(float damage){
this.damage = damage;
}
}