PBG2H23ABR_PBG2H23AKL_PMC_P.../Plunderblock/Assets/Scripts/ScriptsKevin/DataEnemy.cs

13 lines
247 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "EnemyScriptableObject", order = 2)]
public class DataEnemy : ScriptableObject
{
public float health;
public float damage;
}