BulletImpact Particals(noch nicht fertig)
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@ -8,6 +8,8 @@ public class BulletScript : MonoBehaviour
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{
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{
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public DataBullet dataBullet;
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public DataBullet dataBullet;
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public GameObject particalClash;
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public float lifetime = 3f;
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public float lifetime = 3f;
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private Rigidbody rb;
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private Rigidbody rb;
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}
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}
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private void OnCollisionEnter(Collision collision){
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private void OnCollisionEnter(Collision collision){
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Debug.Log(collision.gameObject.name);
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Debug.Log(collision.gameObject.name);
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ContactPoint contact = collision.GetContact(0);
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Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
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GameObject.Destroy(this.gameObject);
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GameObject.Destroy(this.gameObject);
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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28
Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs
Normal file
28
Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticalClash : MonoBehaviour
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{
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public float lifeTime = 2;
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private float time = 0;
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private void die(float time, float lifeTime){
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if(time > lifeTime){
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GameObject.Destroy(this.gameObject);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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time += Time.deltaTime;
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die(time, lifeTime);
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}
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}
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fileFormatVersion: 2
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guid: 4e78e7c61fba07742ae26607d4fa9390
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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