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m_Transitions: [] + m_Transitions: + - {fileID: 708839758341292883} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -26,7 +27,7 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &-6482251240475896716 +--- !u!1101 &-6536128128724915584 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -40,11 +41,11 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0 m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 1 m_HasExitTime: 1 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 @@ -56,7 +57,19 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: Gun serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: speed + m_Type: 1 + m_DefaultFloat: 1 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: isReloading + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -70,6 +83,31 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1101 &708839758341292883 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: isReloading + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7088587049564305912} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &6223413485408025700 AnimatorStateMachine: serializedVersion: 6 @@ -106,19 +144,19 @@ AnimatorState: m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: -6482251240475896716} + - {fileID: -6536128128724915584} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 m_WriteDefaultValues: 1 m_Mirror: 0 - m_SpeedParameterActive: 0 + m_SpeedParameterActive: 1 m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 m_Motion: {fileID: 7400000, guid: 9148ba273f63c4f44907bd710cbc9026, type: 2} m_Tag: - m_SpeedParameter: + m_SpeedParameter: speed m_MirrorParameter: m_CycleOffsetParameter: - m_TimeParameter: + m_TimeParameter: speed diff --git a/Plunderblock/Assets/Kevin Animation/Reloadanim.anim b/Plunderblock/Assets/Kevin Animation/Reloadanim.anim index 28d2b35..4333647 100644 --- a/Plunderblock/Assets/Kevin Animation/Reloadanim.anim +++ b/Plunderblock/Assets/Kevin Animation/Reloadanim.anim @@ -79,7 +79,7 @@ AnimationClip: m_Level: 0 m_CycleOffset: 0 m_HasAdditiveReferencePose: 0 - m_LoopTime: 1 + m_LoopTime: 0 m_LoopBlend: 0 m_LoopBlendOrientation: 0 m_LoopBlendPositionY: 0 diff --git a/Plunderblock/Assets/Scenes/KevinSceneGun.unity b/Plunderblock/Assets/Scenes/KevinSceneGun.unity index ee07a14..ac7d01a 100644 --- a/Plunderblock/Assets/Scenes/KevinSceneGun.unity +++ b/Plunderblock/Assets/Scenes/KevinSceneGun.unity @@ -25,8 +25,8 @@ RenderSettings: m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} m_AmbientIntensity: 1 m_AmbientMode: 0 - m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} - m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_SubtractiveShadowColor: {r: 0, g: 0, b: 0, a: 1} + m_SkyboxMaterial: {fileID: 2100000, guid: fa95802f80bd745cfb5e9c89f7e22341, type: 2} m_HaloStrength: 0.5 m_FlareStrength: 1 m_FlareFadeSpeed: 3 @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.43930015, g: 0.48760659, b: 0.5678543, a: 1} + m_IndirectSpecularColor: {r: 0.6196745, g: 0.92157805, b: 0.9758052, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -1436,7 +1436,7 @@ Light: m_Type: 1 m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} - m_Intensity: 1 + m_Intensity: 0.73 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs b/Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs index 0360b5a..cbf57dd 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs @@ -28,7 +28,6 @@ public class WeaponScript : MonoBehaviour public void checkReload(){ if(ammo == 0 || Input.GetKeyDown(inputManagerScript.getReload())){ isReloading = true; - animator.Play("Reloadanim"); } if(isReloading){ time += Time.deltaTime; @@ -40,6 +39,8 @@ public class WeaponScript : MonoBehaviour //animator.SetBool("isReloading",false); } } + animator.SetFloat("speed",1 / reloadTime); + animator.SetBool("isReloading",isReloading); } public void shoot(){ if(!isReloading && delayOver){ @@ -69,6 +70,7 @@ public class WeaponScript : MonoBehaviour spawnpoint = GameObject.Find("Player/PlayerView/BulletSpawnpoint"); uI_Manager = GameObject.FindGameObjectWithTag("Manager").GetComponent(); inputManagerScript = GameObject.Find("InputManager").GetComponent(); + } // Update is called once per frame