GunScene added // Bullet erstellt mit Scriptable Objekt // Bullet Moving Script erstellt // Alles nur mit Platzhalter für richtige Meshes

This commit is contained in:
klikev
2024-06-13 20:03:23 +02:00
parent 5116a25e02
commit 132d6bf1b3
15 changed files with 895 additions and 0 deletions

View File

@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9e1d27c11e7949e4fa59cefee3928ca4, type: 3}
m_Name: BulletScriptableObject
m_EditorClassIdentifier:
damage: 10
speed: 2
direction: {x: 1, y: 0, z: 0}
ammo: 4

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4a62dca8041fc5c48944492b0df9ef56
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: