GunScene added // Bullet erstellt mit Scriptable Objekt // Bullet Moving Script erstellt // Alles nur mit Platzhalter für richtige Meshes
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7
Plunderblock/Assets/Scenes/KevinSceneGun.unity.meta
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Normal file
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25
Plunderblock/Assets/Scripts/ScriptsKevin/BulletMoving.cs
Normal file
25
Plunderblock/Assets/Scripts/ScriptsKevin/BulletMoving.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public class BulletMoving : MonoBehaviour
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|
{
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public GameObject parent;
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public BulletScript bulletScript;
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public Rigidbody rb;
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private
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|
// Start is called before the first frame update
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void Start()
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|
{
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|
rb = parent.GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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|
{
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|
rb.velocity = bulletScript.direction * bulletScript.speed;
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}
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}
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16
Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs
Normal file
16
Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEditor;
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|
using UnityEngine;
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|
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[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
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public class BulletScript : ScriptableObject
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|
{
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|
public int damage = 10;
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|
|
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|
public float speed = 5f;
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|
public Vector3 direction = new Vector3();
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|
public int ammo;
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}
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%YAML 1.1
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Loading…
Reference in New Issue
Block a user