jump settings added
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moveBack = key;
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currentKeys[3].text = key.ToString();
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break;
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break;
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case "jump":
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break;
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case "shoot":
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shoot = key;
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break;
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break;
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case "reload":
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reload = key;
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break;
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break;
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}
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}
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Loading…
Reference in New Issue
Block a user